Monday, July 27, 2009

Playtesting on friday

This is mostly for self-reference.

I have running playtesting on Friday, and thus need to come up with a match-list:
Turtle vs Rush x 2 (switch players)
Rush vs Rush x 2
Turtle vs Turtle x 2
Stealth vs Stealth x2

Sunday, July 19, 2009

Testing

Hello all

Work hasn't yet finished, but there isn't very much to write about.

Just started some actual multiplayer testing, and this has brought to light a few interesting things.

Good:
The teams work fairly well internally.
Rush and turtle are fairly fun teams to play and to play against.
Infantry are good all game

Bad:
Stealth are difficult to play against and play
Disguise mechanic not working well, switched to them not showing up on RADAR
Some differentiation issues, as I'm still using same models for different units (needs fixing)

Balance stuff:
Stealth units are too expensive
Stealth detectors (mainly infantry) are not good enough at it.
Stealth MCV is now not stealthed when deploying, bit too good before
Stealth units build too quickly, particularly for early game
Stealth units stealth too quickly

Thus far, Rush and Turtle haven't really met on the field. Turtle has faced off against turtle, and it was discovered artillery was too accurate, and the SIFV healed itself too quickly.

Rush v rush has not yet been tested yet.

I will update more posts about the testing when more gets done.