Wednesday, October 7, 2009

Mission ideas

I'm just going to be dumping down mission ideas here. Read for spoilers and stuff. The story will be a bit weird, especially involving such factions as Rush, Turtle and Stealth.

Introducing Rush:
Goals:
Introduces Rush resource mechanic
Basic Anti Infantry Infantry
Basic Anti Tank Infantry
Building Hub
Infantry Command
Construction Vehicle
Mission Progression:
Player starts with a construction vehicle and $5000.
Player is given access to the building hub
Player is asked to build a building hub
Once the building hub is complete, the player is asked to upgrade it to an infantry command
Once the infantry command is upgraded, the player is asked to build five BAII
The player is asked to mount the infantry, and move to the next clearing, dismount, and eliminate the infantry that have formed up there.
The player is then given access to BATI, and then asked to eliminate the two HATs parked in the next clearing.
The player is then asked to move any remaining infantry up to the group of houses past the HATs, and garrisoning the buildings
The economy mechanic is explained.
The player is then asked to eliminate some infantry and a bunker with his current available tech.
Once the player has done this, the mission ends.

Suggestions as part of an overarching campaign:
The commander has been given orders to eliminate this Turtle controlled area, no reasons given
A new war between these two factions after masses of tension
Possibly a break from a lull in fighting in a massive on going war.
Ignites lots of fighting (that will presumably unlock weapons as warfare escalates)

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