Friday, October 2, 2009

Mod abstract

I'm going to be setting up a moddb page, and I have to have, for want of a better word, an "abstract". My perusing has made an approximation of length, 200 words or less.

So here's where I will dump it before I put it up there.
Goals: Get people to know what my mod is about without specifying anything specific. Specific information about units or teams will belong in other pages beyond the abstract on the front page.

Required information, in order of importance.
The RTSmod is a total conversion for C&C Generals: Zero Hour
It has three factions
Each faction has unique resource gathering mechanics, build mechanic, tech trees, units and structures
All units are useful throughout the course of a game
Each faction has a significantly divergent playstyle
Much more dynamic gameplay than Zero Hour
Teams are Rush, Turtle, and Stealth
Enhanced urban combat
Intuitive interface
Team names!

Test abstract:
The RTSmod is a total conversion for C&C Generals: Zero Hour which strips out the teams of Zero Hour and replaces them with three factions with significantly divergent playstyles. Each faction has its own resource gathering mechanic, build mechanic, tech tree, and units and structures. It features highly dynamic gameplay, as well as enhanced urban combat. All units have a very specific role in the mod; no unit is useless, or left behind as the game progresses. The teams, Rush, Turtle, and Stealth, are very well defined in their roles while still being balanced at all stages of the game.The interface is simplified so that icons are easy to read, and ordered in an intuitive fashion, while the game is still complex enough to be engaging for a long time. This means that it is very easy to pick up, while still rewarding experience and skill.

*changelog*
Moved teams sentence immediately after units sentence
Moved ease of play to end of abstract
Changed wording of units sentence ;; Again

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