I hosted some more playtesting yesterday.
Results:
Anti-Fortication Infantry were used quite widely. They actually seemed a little too powerful. The speed of the round has been reduced, and the scatter radius has been increased. This keeps them effective against their intended target type, while making them worse against mobile units.
Various stuff happening thanks to bugs that I have not fixed yet.
I am fairly happy with the fact that players seem to have to use about three different units, lest they wish to lose against every enemy who does. I'm surprised at how balanced it seems to be, although more playtesting will obviously determine how good the balance actually is.
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