Friday, August 21, 2009

Playtesting

I'm very happy about today's playtesting. I got a lot of feedback, and quite a lot of people turned up, and played it quite a bit. So, aside from bugs:

Stealth is still a little too difficult to win against. Thus, the teams are getting an upgrade to their stealth detection capabilities:
Stealth's Spy Satellite will have its reload time reduced.
Turtle's Scout aircraft now does stealth detection, but none of the variants with bombs do.
Rush's Air Transport will detect stealth

I've seen every single unit used at least once, except for the Rush air transport. I believe this is because it is far too redundant and inconvenient to use. So, to improve the usability of this unit, it will now be the Rush Aerial Fighting Vehicle! With this name change will also come a functionality change. It will only be able to transport a single infantry, but that infantry will be able to shoot out. It will also be able to detect stealth.

Also, now units should automatically shoot at enemy structures. Since you cannot capture enemy buildings, there is no real incentive behind keeping them there.

The AGES has been nerfed, though not by as much as initially decided.

POW could be changed to do subdual damage instead of normal damage (as its effect is currently very little). Name change possible?

Stealth needs a bit of a boost, maybe? We shall see.

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