Saturday, August 1, 2009

Playtesting results

We only managed to get a couple of games going, both of which were Turtle vs Rush.

It was discovered that Turtle is a little more powerful than Rush, and that Turtle defence is stronger than Rush offence.
Changes based on this observation:
- Rush Anti-Fort infantry have had a range increase
- Rush Anti-Fort infantry no longer require line of sight
- Turtle Anti-Fort Support Upgrade was too effective against enemy units, increased scatter, increased min range, removed the auto-target

It was noted that Turtle players seem to have a massive aversion to using vehicles, or even building a war factory. It was also noted that Turtle players are not aggressive at any stage of the game, allowing for very easy mid-game economy harrassment.
This does not have changes based on it, as it is due to poor management by opponent

Turtle Support Abilities had some debug prices and reload times left in. Those have now been removed.

Should have Turtle tactical weapon online at some stage

No comments:

Post a Comment